Eu4 playing tall ideas
WebMay 18, 2024 · Main difference between Trade and Economic ideas is that Trade ones offer no bonus for playing tall - actually, they benefit more from expansion. Generally expanding into upstream trade regions, or just undertaking surgical strikes for provinces with high trade value, (and possibly creating trade companies there) goes well together with this ... WebAug 17, 2024 · 62K views 1 year ago. An Europa Universalis 4 Top 10 Playing Tall Formable Nations focusing on the best formable national ideas for Eu4 playing tall which is going to illustrate the …
Eu4 playing tall ideas
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WebSo according to wiki every base tax in province with 0% autonomy and accepted culture gives 0.08 ducats per month, and when you exploit you get 2-20 ducats. Okay so in provinces with at least 10 dev it could be worth it, since one gets near 10 ducats, and you loose the same 0.08 ducats per month, but exploiting in 2/1/2 provinces isn't really ... WebUnfortunately EU4 is a paint simulator where playing tall doesn't have as much benefits, unless the game is modded. ... Currently I'm experimenting with creating tall ideas. For -50% adm eff, there are several bonuses such as -25% dev cost, -20% maintenance, +50% drill gain and +1 yearly professionalism. As a finisher there is even -10% dev ...
WebIt's the biggest dev cost reduction. Essentially, you can play tall even easier because it's no longer tightly linked to two specific idea groups. Not to mention in the past patches playing tall didn't use much admin since deving tax wasn't as viable as deving production to produce income. Now thru expand infrastructure, admin pts are used ... WebJun 14, 2015 · I think 'tall' play is underestimated - people assume playing 'tall' means not expanding at all. On the contrary, it is simply not expanding as wildly as you saw in 1.11 and before. It means saving your MP for use in a province, it's making a province have a frankly ridiculous base tax, but its also expanding sensibly and developing sensibly.
WebApr 6, 2016 · Making playing tall both fun and viable would require the addition of new mechanics that are optional but require to make a meaningful decision. 1) Adding mechanics to make peace time more entertaining. WebLarger armies, mercenaries, maintenance and conquering, coring/vassalising are where mana, money and manpower are spent in a typical wide game. For playing tall, money is spent more on buildings and rushing high level advisors. Mana is spent more on developing and rushing ideas, converting culture before deving up.
WebQuality, offensive and economic make a good trio for tall nations. Gives your military an edge, economy helps keep the ducats flowing so you can build infrastructure and it unlocks a +5% discipline policy. Normally economy and trade are subpar idea groups because you're trading monarch points for gold.
WebFeb 16, 2024 · You can play tall or colonize but its extremely boring.There's no thinking in that, just pick a nation that has NI with reduced dev cost, slap some economic ideas plus quantity for policy, go protestant with dev cost reduction.Ive tried tall prussia, got sth like 100k troops from 11 provinces lol. shelly smith mdWebon of the most Fun Tall games I ever did was as the Knights. The rules I had for myself: Only conquer Creta, Malta & Cyprus & own Rhodes. Develop all 4 islands to at least 40 dev. Stack Naval force limits mod & Dev cost red Declare wars were you can win with blockade ports. Try to break up countries with espionage. sports bottles wholesaleWebApr 1, 2024 · Playing Tall in EU4 is a well known strategy. Historically, I've been against EU4 playing tall nations, but something has made me change my mind. Definitely ... sports boston networkWebMar 8, 2024 · Why is it so hard to understand that EU4 is a crappy "tall" game because it is completely devoid of anything approaching interesting building or internal mechanics? ... non-horde start where going wide leads to me more quickly becoming immune to the AI than going tall and taking econ/mil ideas, particularly if "tall" lets me take a few clutch ... sports bottle in bulkWebInnovative is great for tall play. It allows you so much more mana for development. Id like to throw in plutocratic, when starting as a republic. In my experience versatile idea groups fit tall play pretty well. The first rule of a tall game is that a … sportsbot keyboard light too dimWebI havn't done such memes for a looong time, so imagine my hapiness when I saw a random video on a FB group (it was about Harry Potter xD) and I immediately k... sports bottle carrierWebMar 30, 2024 · Best idea groups for playing tall? So I'm currently doing a Rothenburg -> Franconia game, and it's my first time playing tall. I own every Franconian province, and … sports bottle